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About JBL Quantum 600 Review
The Quantum 600 performs well all-around. You can switch the headset between two modes: “Game” and “Chat.” In “Game” mode, the headset makes heavy use of spatial sound to bring a more immersive experience. You can better tell which direction sounds are coming from in games that support it, and you can also tune the spatial sound through the Quantum Engine software. It does a convincing job without sacrificing the inherent quality of the sound too much.
In “Chat” mode, things sound much flatter, but that’s to be expected, and it works fine for speaking to people in voice calls. The real issue this headset has with audio is when you want to listen to music or watch a movie, as it doesn’t fare great in either of those scenarios.
For videos and movies, the audio tends to be loud and echoing in Game mode, and too quiet in Chat mode. Music sounds quiet in both settings, but if you mess around with the Quantum Engine software’s equalizer settings (which we’ll get to soon) you can actually fix this. This headset has the potential to be great in these scenarios with the right settings, but I don’t think you should be expected to dive into the software to fix such a basic issue especially since console users won’t have that privilege.
You can skip some of these issues by plugging in the headphones via an AUX cord, which removes compatibility with the Quantum Engine software and just uses a default sound profile. It actually sounds pretty good for movies and music, but gaming wise you’re missing out on the more advanced spatial sound Quantum Engine brings.
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